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前橋工科大学(Maebashi Institute of Technology) >
02 研究紀要 >
第19号(2016) >

Please use this identifier to cite or link to this item: http://hdl.handle.net/10087/10297

Title: AR空間における立体モデルの形状演算と局所変形
Other Titles: Geometric Set Operation and Local Deformation of Solid Model in AR Space
Authors: 阿部, 直樹
向井, 伸治
アベ, ナオキ
ムカイ, シンジ
Abe, Naoki
Mukai, Shinji
Keywords: 拡張現実
形状モデル
3次元モデリング
形状演算
局所変形
Augmented Reality
Solid Modeling
Set Operation
Local Deformation
Issue Date: 31-Mar-2016
Abstract: For developing design tools that everyone can understand and use easily, the application of interaction techniques such as sketch interface and augmented reality (AR) has attracted attention in recent years. In this paper, we propose a method for generating 3D models through intuitive manipulations of primitives in AR space. This method has the following features. (1)In order to make efficient processing, vertex based data structure is used for storing shape data of objects. (2)The main modeling functions consists of geometric set operations and local deformations for primitive shapes. (3)Since historical data is managed in the process of creating 3D objects, undo/redo operations can be performed efficiently. Based on the user questionnaire after creating a simple object, the performance of the proposed system is evaluated. Illustrative examples are also shown.
URI: http://hdl.handle.net/10087/10297
Appears in Collections:第19号(2016)

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